![]() Konami went as far as removing the 'Kojima' name from all of MGS5's branding and the Konami Los Angeles office. That same year Konami announced a corporate restructuring and talk of the power struggle between Team Kojima and Konami during the final leg of development dogged MGS5 after release. Kojima departed Konami and started his game studio, Kojima Productions, soon after MGS5 was done. The last year of production saw a lot of drama between director Hideo Kojima and publisher Konami. ![]() Maybe that was an intentional shift for Metal Gear Solid 5, but the narrative around its development made it easy to assume this wasn't the finished game Kojima had planned. Even the number of over-the-top cutscenes is unusually light for a guy who ended Metal Gear Solid 4 on this 26-minute whopper. Bits of MGS5 just feel unfinished, from this weird jeep ride to the final mission structure. ![]() And they're almost always filled with cutscenes, for good and bad. One of the most common criticisms of MGS5 (and there are plenty) was that parts of the game felt disjointed and incomplete, which is odd for a Kojima project. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |